//===========================================================================
//Manors
//==============================================================================

import Construction_defines_anim.txt

define sfxatimeshiftmediumin
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a timeshift medium in
		}
	}
}

//down sparkles
define sfxatimeshiftspellin
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a timeshift spell in
		}
	}
}

define sfxatimeshiftswirl
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a timeshift swirl tied
		}
	}
}

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}

//==============================================================================
anim Idle
{
		SetSelector
      {
			TechLogic none/age 2/age 3/age 4
			SetSelector
			{
				VariationLogic
				SetSelector
				{
					DamageLogic 0 1 50
					set hotspot
					{
						version
						{
							visual Building X Manor A Age0
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction Manor
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction3x3 B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					
				}
				SetSelector
				{
					DamageLogic 0 1 50
					set hotspot
					{
						version
						{
							visual Building X Manor B Age0
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction Manor
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction3x3 B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					
				}
				SetSelector
				{
					DamageLogic 0 1 50
					set hotspot
					{
						version
						{
							visual Building X Manor C Age0
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction Manor
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction3x3 B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					
				}
			}
			SetSelector
			{
				VariationLogic
				SetSelector
				{
					DamageLogic 0 1 50
					set hotspot
					{
						version
						{
							visual Building X Manor A Age1
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot

						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction Manor
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction3x3 B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					
				}
				SetSelector
				{
					DamageLogic 0 1 50
					set hotspot
					{
						version
						{
							visual Building X Manor B Age1
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot

						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction Manor
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction3x3 B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					
				}
				SetSelector
				{
					DamageLogic 0 1 50
					set hotspot
					{
						version
						{
							visual Building X Manor C Age1
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction Manor
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction3x3 B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					
				}
			}
			SetSelector
			{
				VariationLogic
				SetSelector
				{
					DamageLogic 0 1 50
					set hotspot
					{
						version
						{
							visual Building X Manor A Age2
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction Manor
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction3x3 B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					
				}
				SetSelector
				{
					DamageLogic 0 1 50
					set hotspot
					{
						version
						{
							visual Building X Manor B Age2
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction Manor
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction3x3 B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					
				}
				SetSelector
				{
					DamageLogic 0 1 50
					set hotspot
					{
						version
						{
							visual Building X Manor C Age2
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction Manor
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction3x3 B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					
				}
			}
			SetSelector
			{
				VariationLogic
				SetSelector
				{
					DamageLogic 0 1 50
					set hotspot
					{
						version
						{
							visual Building X Manor A Age3
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot

						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction Manor
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction3x3 B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					
				}
				SetSelector
				{
					DamageLogic 0 1 50
					set hotspot
					{
						version
						{
							visual Building X Manor B Age3
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot

						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction Manor
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction3x3 B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					
				}
				SetSelector
				{
					DamageLogic 0 1 50
					set hotspot
					{
						version
						{
							visual Building X Manor C Age3
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction Manor
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					set hotspot
					{
						version
						{
						visual Building Construction3x3 B
connect attachpoint sfxatimeshiftmediumin hotspot
connect attachpoint sfxatimeshiftspellin hotspot
connect attachpoint sfxatimeshiftswirl hotspot
						connect attachpoint G_Long_Brick hotspot
						connect face G_Long_Brick hotspot
						connect chin G_Medium_Brick hotspot
						connect leftfoot G_Medium_Brick hotspot
						connect lefthand G_Small_Brick hotspot
						connect leftleg G_Small_Brick hotspot
						}
					}
					
				}
			}
      }
}
